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On the intricacies of affordance-based interfaces in C++

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Well that's a rather obscure title, isn't it, and it'll require some explanation about some non-standard C++ structures i've been building at work. First, i've done a little bit of work in the GO programming language, and i really enjoyed the mechanics of it's non-inheriting interface polymorphism (i've called them affordance-based interfaces) Next, i found this talk explaining how to do type erasure in C++ in order to essentially emulate these affordance-based interfaces: I wrote a prototype of this system such that i could make a set of affordance classes that describe a specific member function, and might serve as a "delegate" for that function, and an interface class that could combine several of these affordance classes into a single type-erasing interface. This part actually uses a bit of "regular" polymorphism to attain it's goal, but since i've written macros that generate all the required code for you, you can effec